Anything that helps combat rammers and cheaters is a good thing. I'm pretty sure it's still being worked on, and I do hope that in Forza 8, it's a much stronger system. It's supposed to promote fair competition, but sometimes it feels like the best way to win is to just trundle round at the back of the pack, and benefit from everyone else in the lobby filling up on time penalties. It feels way too quick to give you a time penalty for exceeding track limits, for example, and they'll keep mounting throughout a race. The theory is excellent, but the execution could still be improved. I'm probably not alone on this, either.įRR is designed to try and combat unfair racing in multiplayer lobbies by administering penalties when you do something wrong. Turn 10 has done great work with the Forza Race Regulations (FRR) ruleset, and hopefully, development is continuing into the next game because I feel there's still work to be done. In Forza 7, it feels like the slightest movement off the perfect line results in a dirty lap, and since you don't necessarily know where you caused it, it's not even an easy fix. Further improvements to Forza Race Regulations and track limitsįor reasons I've never been able to properly understand, racing games are a lot more strict with track limits and penalties than the real world. Still, in tieing together hopes for a bigger and better multiplayer scene, it'd be special to see the massive Forza library of cars joined by an equally massive library of real-world tarmac to drive them on. Make-believe circuits so have their place, though, and add their own challenge. Make-believe circuits make for good eye candy and look great in marketing videos, but they lack the long-term appeal that the world's great real circuits have. While Dubai in Forza 7 looks impressive, keen racers will always get more enjoyment from pounding their favorite real-life circuits, learning the lines, chasing lap times and beating the best players in the game. When it comes to this kind of racing, real circuits will always have the edge over street layouts for me. Project Cars 2, for example, has some pretty spectacular circuits not often seen in racing games, such as Knockhill and Cadwell Park from the U.K., Imola, and Brno from mainland Europe. More real world circuitsĬircuits like Rio, Dubai, and Prague are all well and good, but I hope that the next Forza game adds even more real-world circuits on top of the already excellent selection. Forza is one of the best looking, most enjoyable racing games there is, but I'd really like to see Turn 10 keep pushing at the higher end and have a package that fans of sim racing can come in and enjoy while still keeping the game as friendly as it is to everyone else. Professional competition is conducted on a controller, which is pretty much unheard of across sim racing. I'm really hoping the next game improves in both these areas. ![]() Likewise the force feedback sometimes, for example when hitting a kerb, also feels a little fake. It's not bad, but braking is one of the key aspects of improving lap times and it feels too artificial. All the steering assists are turned off, but Forza 7 doesn't feel as good as some of the competition.įrom my own experience, braking is too harsh on pedal sets with a load cell, and I don't feel like there's as much feeling in my hands as you get on some other racers. It's hard to put into words, but when you compare the feeling you get driving in Forza with a wheel compared to something like Project Cars 2 or Assetto Corsa Competizione, something is lacking. ![]() Right now, Forza 7 does the first of those brilliantly but feels a little flat when you hook up a wheel. The balance is producing a game that casual players and newcomers can enjoy on a controller as well as hardcore racing fanatics who want to use a full rig. While the support good, it could undoubtedly be better. Source: Windows Central (Image credit: Source: Windows Central)īoth Forza Motorsport 7 and Forza Horizon 4 have full wheel and pedal support, and you can use just about any wheel out there as long as it's compatible with either Xbox or PC.
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