![]() ![]() This was changed in the later released Amiga version, which featured an animated ending. Nothing else is mentioned in the ending and there were no accompanying graphics. Once the eponymous beholder was killed, the player would be treated to a small blue window describing that the beholder was killed and that the adventurers ventured into the surface where they were treated as heroes. ![]() Many players felt disappointed with the game ending, which is considered by many to be one of the worst game endings ever. The team descends further beneath the city, going through Dwarf and Drow communities, to Xanathar's lair, where the final confrontation takes place. The adventurers start in the city's sewer, whose entrance gets blocked by a collapse caused by Xanathar, the eponymous beholder. The lords of the city of Waterdeep hire a team of adventurers to investigate an evil coming from beneath the city. 4 Eye of the Beholder III: Assault on Myth Drannor.3 Eye of the Beholder II: The Legend of Darkmoon.However in gameplay terms it was quite different, bearing much more resemblance to the Gold Box games, such as the original Pool of Radiance. There was also a Dungeons & Dragons game for the Game Boy Advance called Eye of the Beholder. It won a number of awards for its gameplay, difficult puzzles and story line. The game was quite similar to Dungeon Master, released in 1987 by FTL Games, and was one of the early games in its genre. The third game, however, was not written by Westwood, who had split with SSI over artistic differences and created the Lands of Lore series. It had two sequels, Eye of the Beholder II: The Legend of Darkmoon, released in 1991, and Eye of the Beholder III: Assault on Myth Drannor, released in 1993. The title refers not only to the final adversarial character in the game but also to the 3D presentation view. The Sega CD version features an exclusive soundtrack composed by Yuzo Koshiro. in 1990 for the DOS operating system, later ported to the Amiga, the Sega CD and the SNES. RSAC: V2: Humans killed (Eye of the Beholder Trilogy, 1995)įor original version: IBM PC compatible computer with 640KB system memory (565,000 bytes free) either a hard drive with 2.1MB free space or two floppy drives (5¼-inch or 3½-inch, depending on game version purchased) VGA, MCGA, EGA, Tandy 16 Color, or CGA graphics capabilities for optional sound support an AdLib or SoundBlaster board, or built-in speaker mouse optional.Įye of the Beholder is a role-playing game for computers and video game consoles developed by Westwood Studios and published by Strategic Simulations, Inc.
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